Document Cloudflare per_page floor and Vercel teamId

Note that Cloudflare requires per_page in 5..50 so nobody optimizes
it back to per_page=1, which returned 400 and, before terminal
classification, produced a 400 storm. Also correct a stale team_id
reference in the Vercel user-fetch comment: the OAuth callback
surfaces the team as teamId.

Signed-off-by: Aurélien Sibiril <81782+aureliensibiril@users.noreply.github.com>
This commit is contained in:
Aurélien Sibiril
2026-07-22 14:49:26 +02:00
parent d18127503d
commit a7bcbbcd85
2 changed files with 4 additions and 1 deletions

View File

@@ -206,6 +206,9 @@ func (r *cloudflareNameResolver) ResolveInstanceName(ctx context.Context) (strin
q := cfURL.Query()
q.Set("page", "1")
// Cloudflare requires per_page in the range 5..50; per_page=1 is rejected
// with a 400 (which, before terminal classification, caused a 400 storm).
// Do not "optimize" this back down to 1.
q.Set("per_page", "50")
cfURL.RawQuery = q.Encode()

View File

@@ -77,7 +77,7 @@ func FetchVercelUser(ctx context.Context, client *http.Client) (VercelUser, erro
// one-shot SSRF-protected client and applies the freshly-minted access
// token as a Bearer header on the request. The OAuth callback handler
// uses the returned UID as a synthetic TeamID when the install targets
// a personal account (no team_id surfaced by the callback).
// a personal account (no teamId surfaced by the callback).
func FetchVercelUserID(ctx context.Context, accessToken string) (string, error) {
reqCtx, cancel := context.WithTimeout(ctx, 10*time.Second)
defer cancel()